
Purpose: Game Programming 2 for iPhone, iPad and Mac continues where Game Programming 1 finishes off. In this part of the course the student will learn the concepts of tile maps, simple usage of the OpenGL Particle system and OpenAL. By the end of the course the student will have created a fully functional iPhone game.
Suggested Prerequisites: xcelMe iPhone and iPad programming courses or equivalent iPhone and iPad development experience, Game Programming 1 for iPhone, iPad and Mac.
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| Live Start Dates | Instructor | Price | Status |
| Start NOW-OnDemand 24x7 (?) | Gary Bennett & Mitch Fisher | $97* | |