Courses

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Intro to Object-Oriented Programming and Logic using Swift – Online Course

Purpose: This course is designed for those who have never programmed, never used object oriented programming, never used Swift and XCode or need a refresher course.

If you don’t know what if/else statements, variables, functions, classes, inheritance, polymorphisms, methods, events, boolean logic, arrays, recursion and XCode are, this course is for you.

This course uses a learning technology developed by Apple called PlayGround. This technology and Integrated Development Environment allows students to easily focus on writing code, logic and Object Oriented Programming without having to also learn a complex development environment.

Many try to be iPhone and iPad developers with little background in computer programming and quickly struggle.

This course is designed to build a solid programming foundation for iPhone and iPad development for those who have little-to-no programming experience, haven’t used Xcode or Swift or Object Oriented Programming before.

This course is designed to give students a sense of accomplishment and great foundation to be successful at iPhone and iPad development.

We are using Mac OS X 10.9/10, Xcode 6, iOS 8 and Swift.

Books used for this course

Times: 5pm Pacific: Total of 8 online classes

Course outline:

Becoming a Great iPhone/iPad programmer

  • Thinking Like a Developer
  • Completing the Development Cycle
  • Introducing Object Oriented Programming
  • Working with the Swift and PlayGround

Programming Basics

  • Installing Xcode
  • Launch and Using Xcode and Playground
  • Taking a Tour with Playgrounds
  • Navigation Menu
  • World Window
  • Classes, Objects, and Instances in Swift and PlayGround
  • Creating a PlayGround App with Swift
  • Your First Swift Program

It’s All About the Data

  • Numbering Systems Used in Programming
  • Bits
  • Bytes
  • Hexadecimal
  • Unicode
  • Data Types
  • Using Variable and Data Types with Alice
  • Data Types and Swift
  • Identifying Problems

Making Decisions About… and Planning Program Flow

  • Boolean Logic
  • Truth Tables
  • Comparison Operators
  • Designing Apps
  • Pseudo-code.
  • Design Requirements
  • Flowcharting
  • Designing and Flowcharting an Example App
  • The App’s Design
  • Using Loops to Repeat Program Statements
  • Coding the Example App in PlayGound
  • Coding the Example App in Swift
  • Nested If Statements and Else-If Statements.
  • Improving the Code Through Refactoring
  • Moving Forward Without PlayGound

Object Oriented Programming with Swift

  • The Object
  • What Is a Class
  • Planning Classes
  • Inheritance
  • Why Use OOP?
  • Eliminate Redundant Code
  • Ease of Debugging
  • Ease of Replacement
  • Advanced Topics
  • Interface
  • Polymorphism


Upcoming Intro to Object-Oriented Programming and Logic - Online Courses

Live Start Dates Instructor Price Status
Start NOW -OnDemand 24x7 (?) Gary Bennett $97*
April 6, 2015 Mon & Wed & Start NOW -OnDemand 24x7 (?) Gary Bennett $97*



Swift for iPhone and iPad Developers – Online Course

Purpose: Swift for iPhone and iPad Developers is designed to help iPhone developers
quickly understand Swift and get you on your way to becoming a successful iPhone and iPad Developer.

Swift is critical to be able to code the iPhone and iPad devices! You must be comfortable programming
in Swift and Xcode to develop great iOS apps. This class will accomplish this.

This course is designed to help the developer who has some experience with OOP, XCode and Swift.

We are using Mac OS X 10.9/10, Xcode 6, iOS 8 and Swift.

Books used for this course

Times: 5pm Pacific. Total of 8 online classes.

Course outline:

Swift Classes, Objects, and Method

  • Creating a Swift Class
  • Declaring Interfaces and Instance Variables
  • Sending Messages (Methods)
  • Working with the Swift Files
  • Implementing Methods
  • Using Our New Class
  • Overriding Default Behavior
  • Accessing the Xcode Documentation
  • Summary
  • Exercises

Programming Basics in Swift

  • Creating a Simple Command Line Tool
  • Introducing Instance Variables
  • Accessing Instance Variables
  • Using Getter and Setter Methods
  • Introducing Properties
  • Using Properties
  • Understanding the Importance of Conventions
  • Creating the MyBookstore Program
  • Using the NSMutableDictionary Class
  • Making Our Object Do Something
  • Implementing Behavior
  • Cleaning Up Our Objects
  • Using the Bookstore and Book Objects

Comparing Data

  • Introducing Boolean Logic
  • Using Relational Operators
  • Comparing Numbers
  • Using Boolean Expressions
  • Comparing Strings
  • Comparing Dates
  • Combining Comparisons
  • Using the Switch Statement
  • Grouping Variables Together
  • NSArray.
  • NSMutableArray
  • NSDictionary
  • NSMutableDictionary

Creating User Interfaces with Interface Builder

  • Understanding Interface Builder
  • The Model-View-Controller
  • Human Interface Guidelines (HIGs)
  • Creating an Example iPhone App with Interface Builder
  • Using Outlets.
  • Implementing an Action
  • Using Interface Builder
  • Document Window
  • Library Window.
  • Inspector Window
  • Creating the View
  • Connecting the Outlets and Objects
  • Connecting Actions and Objects
  • Implementation File
  • Broken Connections in Interface Builder

Memory, Addresses, and Pointers

  • Understanding Memory
  • Bits, Bytes, and Bases
  • Understanding Memory Address Basics
  • Requesting Memory
  • Working with Automatic Variables and Pointers
  • Deallocating Memory
  • Managing Memory in Swift
  • If Things Go Wrong.

Debugging Programs with Xcode

  • Getting Started with Debugging.
  • Setting Breakpoints
  • Debugging Basics
  • Working with the Debugger Controls.
  • Debugging a Program
  • Using the Step Controls
  • Looking at the Thread Window and Call Stack
  • Debugging Variables.
  • Deleting Multiple Breakpoints.
  • Disabling Breakpoints.
  • A Larger Call Stack

Storing Information

  • Storage Considerations
  • Preferences
  • Writing Preferences
  • Reading Preferences.
  • Databases
  • Storing Information in a Database
  • Getting Started with Core Data
  • The Model
  • Managed Object Context.
  • Setting Up the Interface

Protocols and Delegates

  • Multiple Inheritance
  • Understanding Protocols
  • Protocol Syntax
  • Understanding Delegates
  • Next Steps

Upcoming Swift for iPhone and iPad Developers - Online Courses

Live Start Dates Instructor Price Status
Start NOW -OnDemand 24x7 (?) Gary Bennett $97*
May 4, 2015 Mon & Wed & Start NOW -OnDemand 24x7 (?) Gary Bennett $97*




Cocoa Touch for iPhone and iPad Developers using Swift – Online Course

Purpose: Cocoa Touch for iPhone Developers is designed to give students the critical
and necessary tools and knowledge to develop an iPhone application using Cocoa Touch, Xcode, Interface Builder,
Debugger and Instruments.

This course is critical for any iPhone and iPad Developer.

Books used for this course

Times: 5pm Pacific. Total of 8 online classes.

Course outline:

  1. Objects, Classes, Methods, and Messages
  2. Xcode
  3. Interface Builder
  4. Setting up your Xcode Projects
  5. Making a View
  6. Basic View Interaction
  7. The Model-View-Controller Paradigm
  8. Outlet and Actions
  9. Designing the User Interface
  10. Understanding Apple’s Human Interface Guidelines
  11. Living with Retain Counts
  12. Lay Out the Xib File
  13. Implementing the AppController Class
  14. All the Xcode Controls
  15. Adding Image Views
  16. Closing the Keyboard
  17. Implementing the Switches, Button, and Segmented Control
  18. Action Sheets and Alerts
  19. Autorotation and Autosizing
  20. Multiview Applictions
  21. Tab Bars and Pickers
  22. Introduction to Table Views
  23. Navigation Controllers and Table Views
  24. Storyboards
  25. Tab Bars, Pickers, Table Views and Navigation Controllers Using Storyboards

Upcoming Cocoa Touch for iPhone and iPad Developers Online Courses

Live Start Dates Instructor Price Status
Start NOW -OnDemand 24x7 (?) Gary Bennett $97*
June 8, 2015 Mon & Wed & Start NOW -OnDemand 24x7 (?) Gary Bennett $97*



iPhone and iPad Programming with Swift – Part 1 – Online Course

Purpose: Now that you know how to program and are familiar with Swift, Cocoa and Xcode, you
are ready to learn how to write iPhone applications. This course is designed to do just that. You will be
exposed to all the critical elements in iPhone development and write your first iPhone app.

Books used for this course

Times: 5pm Pacific. Total of 8 online classes.

Course outline:

  1. The iPhone Application Components
  2. Platform capability
  3. Views
  4. Animation
  5. Controls
  6. Alerts
  7. Basic Tables
  8. Advanced Tables
  9. Navigation Controllers
  10. SQLite Databases and Core Data
  11. Displaying HTML
  12. Auto Rotation
  13. Displaying Images
  14. Localization

Upcoming iPhone and iPad Programming with Swift – Part 1 Online Courses

Live Start Dates Instructor Price Status
Start NOW
-OnDemand 24×7 (?)
Gary Bennett $97*

January 5, 2015
Mon & Wed
& Start NOW
-OnDemand 24×7 (?)
Gary Bennett $97*




iPhone and iPad Programming – Part 2 – Online Course

Purpose: This course is designed to take you to the next level in iPhone Development and covers
many of the details that developers get stuck on. We dig into the tools and courses that make up the iPhone
UI Development Framework. We will also discuss multi-touch handling.

Books used for this course

Times: 5pm Pacific. Total of 8 online classes.

Course outline:

  1. iPhone, Threads and Memory Management
  2. Storying Boarding
  3. Animation and OpenGl
  4. Touch and Multi-touch sequences
  5. Gestures
  6. Core Graphics
  7. Core Animation
  8. Sending and Receiving Data using Web Services
  9. JSON and XML Parsing
  10. Using Instrumentation and Source Control

Upcoming iPhone and iPad Programming with Swift – Part 2 Online Seesions

Live Start Datese Instructor Price Status
Start NOW
-OnDemand 24×7 (?)
Gary Bennett $97*

February 2, 2015
Mon & Wed
& Start NOW
-OnDemand 24×7 (?)
Gary Bennett $97*




iPad, and Internet of Things Development. Using Watchkit, HomeKit, HealthKit and Beacons – Online Course

Purpose: This course is designed for iPhone developers (new and experienced) to understand how to develop apps for the iPad. This courses covers the new technology and tools that will enable developers to successfully develop iPad apps and have their app approved on the app store. Additionally, this course includes developing apps using HomeKit, HealthKit and Beacons (BLE, Bluetooth 4.0) technologies.

We will cover the new features and functionality of the iPad, along with the code that makes the iPad stand out.

Times: 5pm Pacific. Total of 8-live online classes. Live sessions are also recorded so you play them back whenever you want. You can also retake live sessions as often as you want for one year at no additional cost!

Course outline:

  1. iPad Platform Characteristics
    1. New elements to Distinguish Your User Interface
  2. iPad vs iPhone Simulator and Build Differences
  3. Starting your Project
    1. Universal Apps
    2. Updating your Existing Xcode Project to Include an iPad Target
    3. Starting from Scratch
    4. The Application Bundle - More flexibility
    5. Launch Images
  4. The Sandbox - It's still there but getting better
  5. Hardware Specs - Architecture
  6. AirPlay
  7. AirPrint
  8. Webservices - Connecting to backend databases
  9. HomeKit - Using the HomeKit SDK in your iOS apps
  10. HealthKit - Using the HealthKit SDK in your iOS apps
  11. WatchKit - Using Watchkit SDK in your iOS apps
  12. Beacons - Using Beacons in your iOS Apps. (aka BLE, Bluetooth 4.0)

Upcoming iPad App Development from the Ground Up Online Courses

Live Start Dates Instructor Price Status
Start NOW -OnDemand 24x7 (?) Gary Bennett $97*














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